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Agile is a new form of methodology that relies on recursive iteration throughout a project in order to achieve a more reliable way of releasing a product or service. Agile, according to PSInternalTraining, will help developers have a much higher chance of successfully releasing a product or service than the traditional waterfall methodology's <30% completion rate (PSInternalTraining). It does this by having the product iteratively be released, for example: Steam game developers often use this under the phrase "early access". Developers that do this, such as Keen Software House the developers of Space Engineers, will release the product in a more refined and finished state than before over time. The developers gather feedback and ideas from the community and then work on a small focused set of new features or improvements to release in the next version of the game. They gather "user stories" and then decide which ones to work on. In most other Agile work environments these user stories take the form of “As a ____ I want to ____ so I can ____” (PSInternalTraining). Most developers do not release a backlog to the public, we can be sure that the developers use a backlog to keep track of what tasks need to be finished and their priorities. Sprints usually last between two to four weeks and include daily scrums between the team that shows what progress has been made and ensure no obstacles are obstructing the team’s path. That’s the general idea behind Agile but there is much more to Agile than just this small excerpt. I hope you enjoyed this! Thanks again for reading, everyone, and I hope to see you next time!
Works Cited
PSInternalTraining. (2013, June 19). Scrum Training - Crash Course - 2013-06-18 [Video file]. Retrieved from https://www.youtube.com/watch?v=wNwfFStmtw8&t=71
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