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Hello again everyone! Today I wanted to talk to you about a very useful system for working on projects called Agile. Agile, in short, is an iterative release of the product that gradually releases a more refined version rather than delivering a product at the end. Agile will make your life as a budding developer significantly easier and better. By using Agile, developers are able to better communicate with the customers, the development team, and the other teams working on the project, such as project managers and business analysts. Agile also helps cut the risk associated with a project due it its incremental/iterative nature (PSInternalTraining). "But how does it do that?" I hear you asking. Agile's manifesto changes the way the project is approached by all parties. It values individuals and interactions over processes and tools, working software over comprehensive documentation, customer collaboration over contract negotiation, and responding to change over following a plan (Pressman). This change in the way of approaching a project allows the team to deliver the product that the customer really wanted rather than a product the team things the customer wanted rather than a product that the team thinks the customer wanted. In my team's current project, designing a jeopardy-esque game for Green Ninja, we are using Agile and I can fully agree with the manifesto and everything else said about Agile. It really allows for better communication between everyone involved. And to help get used to the Agile terminology, it's really helped show me who are the "pigs" and who are the "chickens" in product development. I hope to hear what changes you guys have had switching to Agile, if you do. Like before, thank you very much for your time and I will see you next time!
Works Cited
PSInternalTraining. (2013, June 19). Scrum Training - Crash Course - 2013-06-18 [Video file]. Retrieved from https://www.youtube.com/watch?v=wNwfFStmtw8&t=71Pressman, R. Agile Development [PDF document]. Retriefed from http://academic.brooklyn.cuny.edu/cis/sfleisher/Chapter_03_sim.pdf
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